
The style is very unique, but certainly draws inspiration from the detailed post-apocalyptic world of Borderlands, as well as the Bioshock games (especially Bioshock Infinite, with all the bright and beautiful colors). The art direction of We Happy Few is absolutely gorgeous. We Happy Few is played from the first-person perspective, like many of the aforementioned games. You also play as Sally Boyle, a chemist who has worked on Joy, and Ollie Starkey – a military man who knew Arthur before the war. It is up to you to help him regain his memories, and navigate this alternate post-WWII version of Britain. He eventually realizes just how much is being hidden from them, and starts to remember what happened to get them to this place. Arthur decides to stop taking his medicine, and realizes that a co-worker went missing who had also stopped taking her Joy. Everyone in town takes a medication called, “Joy,” which keeps them all in a constant state of happiness. Arthur works as a censor for the Wellington Wells newspaper, removing articles from their archives that are deemed offensive or counter-productive to the government’s ideology.

In the game you start off as Arthur Hastings, one of three playable characters whose stories are all interwoven. To put it in even more relatable terms, imagine a cross between Borderlands, Bioshock, A Clockwork Orange – and one of many survival games like Rust. I can see influences from all of them, some of my favorite properties out there, in this action-packed cautionary tale. That is how Compulsion Games, the developer of We Happy Few, describes their latest game on their website. A game of paranoia and survival, in a drugged-out, dystopian English city in 1964.
