IO interactive have developed a new version of their Glacier 2 engine and it boasts some pretty impressive specs. The previous games managed to do just fine without a prominent story. These are not major problems, but it makes you wonder why they put so much emphasis on the story, if they cannot pull it off properly. The main villain is a bit too generic for my taste, the plot twists are predicable and the writing isn’t always all that believable. The story manages to keep your attention until the end, but it is not flawless.
This means 47 must turn against his employer and a lot of people have to die in the process. This leads to a dramatic scene where 47, after shooting Diana, promises her to take care of a girl, that has been experimented on in similar fashion to what had happened to 47. In your first contract, you are sent off to kill her. The game starts off by explaining that Diana Burnwood, the woman that ensured that you could escape during the climax of Blood Money, has turned against The Agency, 47’s place of employment. To glue the missions together, the game makes frequent use of cutscenes, reminiscent to those in Kane & Lynch. In this iteration, you’re playing through the story in its entirety. No longer do you simply complete a bunch of loosely related levels.
This time, the story is given a much bigger role and its primary purpose is to tie all the missions together. What is immediately apparent, is that the approach greatly differs from the previous games in the series. Things have changed however, since we first played Blood Money 6 and a half years ago.
Absolution starts immediately after the events of Blood Money. Should IO Interactive be worried?Īgent 47 is back, still as bald and badass as before. A disappointing next installment could lead to some unfortunate “accidents” as disgruntled gamers might try out some of the tricks they’ve picked up over the years. It all began with Hitman: Codename 47 and 3 other games have been developed since, the last being Hitman: Blood Money in 2006. Since 2000, they have been teaching gamers the secrets of committing the perfect murder. Being an employee at IO Interactive can be risky business.